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#71 Doolcor (Electric/Poison)

Doolcor is the final evolution of Reacor. It evolves from Reacor when it is exposed to a Shiny Stone.

Biology

Doolcor are the kings and queens of large colonies. These colonies mostly consist of Reacor, but sometimes also have some small Electric-type Pokémon like Swink, Gastly and Tactole.

Doolcor create large amounts of electricity, which it is unable to store. If Doolcor doesn't get rid of its constant flow of electricity, they become unstable. Doolcor are known to charge large colonies, mechanical objects and even cities.

Because of their destructive powers, Doolcor is a very popular Pokémon with trainers. Especially gym trainers and the army love their immense strength.

Pokémon rights organizations have raised questions over this issue however, because when you only use Doolcors power in fights it can easily become extremely unstable. Not even taking into account that some trainers make their Doolcor unstable on purpose. Health organizations have also been raising awareness on the fact that new research shows a connection between unstable Coolcor and certain illnesses.

Type Advantages

Defensive:

4x Damage: Ground

2x Damage: Psychic

1/2x Damage: Fighting, Flying, Poison, Bug, Steel, Grass, Electric Fairy

Game Data

Ability: Toxic Aura

The opposing Pokémon may be poisoned, when they leave their pokéball.

Base stats

HP: 80

Attack: 80

Defense: 60

Sp. Attack: 120

Sp. Defense: 62

Speed: 100

Total: 502

Moveset                           PWR     Accuracy   PP

1 - Nuzzle                        20         100%         20

1 - Flash                           -           100%         20

1 - Thunderbolt                90         100%        15

1 - Toxic Spikes                -            -%            20

Evo Nuclear Meltdown  120       90%           5

6 - Baby-Doll Eyes           -           100%         30  

10 - Shock Wave             60          -%             20

10 - Thunder Wave          -            90%          20

16 - Echoed Voice           40         100%         15

23 - Sludge                     65          100%        20

27 - Stealth Rock             -             -%            20

32 - Geomancy                -             -%            10

38 - Venoshock               65          100%        10

37 - Iron Defense             -             -%            15

42 - Thunder                   110        70%          10

45 - Magnet Rise             -             -%            10

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