#71 Doolcor (Electric/Poison)
Doolcor is the final evolution of Reacor. It evolves from Reacor when it is exposed to a Shiny Stone.
Biology
Doolcor are the kings and queens of large colonies. These colonies mostly consist of Reacor, but sometimes also have some small Electric-type Pokémon like Swink, Gastly and Tactole.
Doolcor create large amounts of electricity, which it is unable to store. If Doolcor doesn't get rid of its constant flow of electricity, they become unstable. Doolcor are known to charge large colonies, mechanical objects and even cities.
Because of their destructive powers, Doolcor is a very popular Pokémon with trainers. Especially gym trainers and the army love their immense strength.
Pokémon rights organizations have raised questions over this issue however, because when you only use Doolcors power in fights it can easily become extremely unstable. Not even taking into account that some trainers make their Doolcor unstable on purpose. Health organizations have also been raising awareness on the fact that new research shows a connection between unstable Coolcor and certain illnesses.
Type Advantages
Defensive:
4x Damage: Ground
2x Damage: Psychic
1/2x Damage: Fighting, Flying, Poison, Bug, Steel, Grass, Electric Fairy
Game Data
Ability: Toxic Aura
The opposing Pokémon may be poisoned, when they leave their pokéball.
Base stats
HP: 80
Attack: 80
Defense: 60
Sp. Attack: 120
Sp. Defense: 62
Speed: 100
Total: 502
Moveset PWR Accuracy PP
1 - Nuzzle 20 100% 20
1 - Flash - 100% 20
1 - Thunderbolt 90 100% 15
1 - Toxic Spikes - -% 20
Evo - Nuclear Meltdown 120 90% 5
6 - Baby-Doll Eyes - 100% 30
10 - Shock Wave 60 -% 20
10 - Thunder Wave - 90% 20
16 - Echoed Voice 40 100% 15
23 - Sludge 65 100% 20
27 - Stealth Rock - -% 20
32 - Geomancy - -% 10
38 - Venoshock 65 100% 10
37 - Iron Defense - -% 15
42 - Thunder 110 70% 10
45 - Magnet Rise - -% 10
